64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)

64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)
64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)64x64 RGB LED Matrix Panel (3mm pitch) (แท้จาก DFRobot)
รหัสสินค้า AS00561
หมวดหมู่ LED / LED Drive
ราคา 3,285.00 บาท
ขออภัย สินค้าหมด
หนังสือรับรองบริษัท
บุ๊คแบ๊งค์
คุ้มครองโดย LnwPay
ดาวน์โหลด Library และ ตัวอย่าง โค๊ด arduino ใช้งาน

INTRODUCTION

City night is always beautiful. She is just like a charming girl, showing her beauty every time. The colorful light is jewelry, dotted on her dress.

This is a 64x64 RGB LED Matrix Panel, it has 4096 full-color RGB LEDs in all. Each LED can be independently addressed and controlled. It requires at least 13 digital GPIOs to control the LED matrix. So the UNO board won’t be a good choice in this application, recommended Mega 2560, Raspberry Pi and the other kinds of microcontroller with large RAM and high speed.

The led matrix has 2 IDC connectors (DATA_IN, DATA_OUT) on the back, you can cascade multiple panels and make a huge screen together. BUT Arduino doesn’t support this function, its speed is not enough to multiple panel.

What's more, it is a high brightness, long life, no pollution, pure color LED display module. It can be used both indoor and outdoor, safety and stability, the module can not be mutually extrusion deformation, also can be used normally in harsh environment.

Note: This panel needs a 5V@5A power supply.

SPECIFICATION
  • Operating voltage: DC 5V
  • Average power consumption: <500W/
  • Maxim Power Consumption: <1000w/
  • Pixel: 64x64=4096
  • Level of viewing Angle: 160°
  • Control mode: Synchronous control
  • Drive mode: 1/16 scan rate
  • Repetition frequency: 60Hz
  • White Balance Brightness: 1200cd/
  • Refresh frequency :300Hz
  • MTTF: 5000 hours
  • Service Life: 75000~100000 hours
  • Pixel pitch: 3mm
  • Dimension: 190 x 190 x 14.5 mm / 7.48 x 7.48 x 0.57 inches
  • Thickness: 11mm

DOCUMENTS

SHIPPING LIST

  • 64x64 RGB LED Matrix Panel (3mm pitch) x1
  • IDC to XH2.54 cable x1
  • IDC to IDC cable x1
  • Power supply cable x1

Board Overview

Note: The pin order of DATA-IN and DATA-OUT is same,POWER SUPPLY 5V.

DFR0499 64x64 RGB LED Matrix Panel (3mm pitch) Board Overview

Label Name Function
1 DR1 High R data
2 DG1 High G data
3 DB1 High B data
4 GND GND
5 DR2 Low R data
6 DG2 Low G data
7 DB2 Low B data
8 GND GND
9 A A line selection
10 B B line selection
11 C C line selection
12 D D line selection
13 CLK CLOCK
14 LAT LATCH
15 OE Output Enable
16 GND GND

DATA-IN and DATA-OUT

Label Name Function
1 VCC 5V
2 VCC 5V
3 GND GND
4 GND GND

POWER

Tutorial

According to the pinout to connect, then upload the code to Mega2560, you will be able to see a beautiful display effect.

Requirements

  • Hardware

    • Arduino Mega R3 x1
    • DFR0471 x1
    • DuPont cables
  • Software

    • Arduino IDE Click to Download Arduino IDE from Arduino®.

Connection Diagram

DFR0499 64x64 RGB LED Matrix Panel (3mm pitch) Connection Diagram

warning_yellow.png Note: It needs an external power supply, the USB is only 5V@500mA, not enough power to drive the screen.

Control signal pin connected to MEGA2560:

R1-> 24 G1-> 25 B1-> 26

R2-> 27 G2-> 28 B2-> 29

HA-> A0 HB-> A1 HC-> A2 HD-> A3 HE-> A4

OE-> 9 LAT-> 10 CLK-> 11

GND-> GND

Power Interface:

-5V -> +5V DC power supply positive

-5V -> +5V DC power supply positive

GND-> DC power supply negative

GND-> DC power supply negative

16P Interface Diagram

DFR0499 64x64 RGB LED Matrix Panel (3mm pitch) 16P Interface Diagram

Sample Code 1

Please download DFRobot_RGBMatrix library first


#include <DFRobot_RGBMatrix.h> // Hardware-specific library
#include <Wire.h>
#define OE 9
#define LAT 10
#define CLK 11
#define A A0
#define B A1
#define C A2
#define D A3
#define E A4
#define WIDTH 64
#define HIGH 64
int a=0;
int b=16;
DFRobot_RGBMatrix matrix(A, B, C, D, E, CLK, LAT, OE, false, WIDTH, HIGH);

void setup()
{
matrix.begin();
// fill the screen with 'black'
matrix.setTextSize(1); // size 1 == 8 pixels high
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(500);
}

void loop()
{ byte i;
if(a<=-64)
{a=64;
}
if(b<=-48)
{b=80;
}
matrix.fillScreen(0);//clear the screen
matrix.setTextSize(2);//Set as 16*16 pixel
matrix.setCursor(15, a); // start at top left, with 8 pixel of spacing
matrix.setTextColor(matrix.Color333(4, 0, 4));//
matrix.println("DFR");//
matrix.setTextSize(1);//Set as 8*8 pixel
matrix.setCursor(12, b);
matrix.println("DFROBOT");
matrix.setTextSize(1);
matrix.print("Let's joinhands witheach otherto create a future");
delay(600);
a=a-6;
b=b-6;
}

Sample Code 2

Click to download the library Adafruit-GFX-LibraryRGB-matrix-PanelHow to install the library?

/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version V1.0
* @date 2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
#define OE 9
#define LAT 10
#define A A0
#define B A1
#define C A2
#define D A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE 10
//#define A A3
//#define B A2
//#define C A1
//#define D A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);

void setup() {
int x, y, hue;
float dx, dy, d;
uint8_t sat, val;
uint16_t c;

matrix.begin();

for(y=0; y < matrix.width(); y++) {
dy = 15.5 - (float)y;
for(x=0; x < matrix.height(); x++) {
dx = 15.5 - (float)x;
d = dx * dx + dy * dy;
if(d <= (16.5 * 16.5)) { // Inside the circle(ish)?
hue = (int)((atan2(-dy, dx) + PI) * 1536.0 / (PI * 2.0));
d = sqrt(d);
if(d > 15.5) {
// Do a little pseudo anti-aliasing along perimeter
sat = 255;
val = (int)((1.0 - (d - 15.5)) * 255.0 + 0.5);
} else
{
// White at center
sat = (int)(d / 15.5 * 255.0 + 0.5);
val = 255;
}
c = matrix.ColorHSV(hue, sat, val, true);
} else {
c = 0;
}
matrix.drawPixel(x, y, c);
}
}
}

void loop() {
// do nothing
}

Smaple Code 3

/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version V1.0
* @date 2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
#define OE 9
#define LAT 10
#define A A0
#define B A1
#define C A2
#define D A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8 // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE 10
//#define A A3
//#define B A2
//#define C A1
//#define D A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);

void setup() {

matrix.begin();

// whew!
}

void loop() {
// fix the screen with red
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 0));
delay(500);
// fix the screen with green
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
delay(500);
// fix the screen with blue
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 0, 7));
delay(500);
// fix the screen with yellow
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
delay(500);
// fix the screen with purple
matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 7));
delay(500);
// fix the screen with cyan
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0,7, 7));
delay(500);
// fix the screen with white
matrix.fillRect(0, 0, 32, 32, matrix.Color333(3, 3, 3));
delay(500);

// fill the screen with 'black'
matrix.fillScreen(matrix.Color333(0, 0, 0));
// draw a pixel in solid white
matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7));
delay(500);

// fix the screen with green
matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
delay(500);

// draw a box in yellow
matrix.drawRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
delay(500);

// draw an 'X' in red
matrix.drawLine(0, 0, 31, 31, matrix.Color333(7, 0, 0));
matrix.drawLine(31, 0, 0, 31, matrix.Color333(7, 0, 0));
delay(500);

// draw a blue circle
matrix.drawCircle(10, 10, 10, matrix.Color333(0, 0, 7));
delay(500);

// fill a violet circle
matrix.fillCircle(21, 21, 10, matrix.Color333(7, 0, 7));
delay(500);

// fill the screen with 'black'
matrix.fillScreen(matrix.Color333(0, 0, 0));

// draw some text!
matrix.setCursor(1, 0); // start at top left, with one pixel of spacing
matrix.setTextSize(1); // size 1 == 8 pixels high
matrix.setTextWrap(false); // Don't wrap at end of line - will do ourselves

matrix.setTextColor(matrix.Color333(0,7,0));
matrix.println("green");
matrix.setTextColor(matrix.Color333(0,7,7));
matrix.println("robot");

// print each letter with a rainbow color
matrix.setTextColor(matrix.Color333(7,0,0));
matrix.print('3');
matrix.setTextColor(matrix.Color333(7,4,0));
matrix.print('2');
matrix.setTextColor(matrix.Color333(7,7,0));
matrix.print('x');
matrix.setTextColor(matrix.Color333(4,7,0));
matrix.print('3');
matrix.setTextColor(matrix.Color333(0,7,0));
matrix.println('2');

matrix.setTextColor(matrix.Color333(0,7,7));
matrix.print('*');
matrix.setTextColor(matrix.Color333(0,4,7));
matrix.print('R');
matrix.setTextColor(matrix.Color333(0,0,7));
matrix.print('G');
matrix.setTextColor(matrix.Color333(4,0,7));
matrix.print('B');
matrix.setTextColor(matrix.Color333(7,0,4));
matrix.print('*');
delay(5000);
}

Expected Results

  • Sample Code 1: Character Display
  • Sample Code 2: A color filled circle
  • Sample Code 3: The LED module will take turns display: a white point, full screen green, full screen yellow, a yellow rectangle, a yellow rectangle, a red X and a blue circle

วิธีการชำระเงิน

ชำระเงินค่าสินค้าโดยการโอนเงินเข้าบัญชีธนาคาร KBANK, SCB, BBL,TMB

กรุณาเก็บหลักฐานการโอนเงินของท่านไว้เพื่อแจ้งการชำระเงินด้วยค่ะ

 

ท่านสามารถแจ้งการชำระเงินผ่านระบบอัตโนมัติได้โดย Click Link ข้างล่างค่ะ

https://www.arduitronics.com/informpayment

 

บมจ. ธนาคารกสิกรไทย สาขาเซ็นทรัล แจ้งวัฒนะ ออมทรัพย์
ธนาคารไทยพาณิชย์ จำกัด (มหาชน) สาขาเซ็นทรัล แจ้งวัฒนะ ออมทรัพย์
ธนาคารกรุงเทพ จำกัด (มหาชน) สาขาเซนทรัล พระราม 3 สะสมทรัพย์
ธนาคารทหารไทยธนชาต จำกัด (มหาชน) สาขาเซนทรัล พระราม 3 กระแสรายวัน

เพิ่มเพื่อน

@rfm0967y

ติดต่อสอบถาม

เพิ่มเพื่อน

CATEGORY

Sensors / Modules [1702]

CONTACT US

มือถือ 0887823467 แฟกซ์ 02-0153201

Join เป็นสมาชิกร้านค้า

ร้านArduitronics
ร้านArduitronics
/www.arduitronics.com/
Join เป็นสมาชิกร้าน
2129
สมัครสมาชิกร้านนี้ เพื่อรับสิทธิพิเศษ

STATISTICS

หน้าที่เข้าชม15,393,408 ครั้ง
ผู้ชมทั้งหมด5,896,486 ครั้ง
เปิดร้าน21 พ.ค. 2556
ร้านค้าอัพเดท16 ก.ย. 2568

MEMBER

พูดคุย-สอบถาม